Interactive 3D Fabrication

Tools:

Swift, visionOS
Unity, Polyspatial, Obifluid

Interfaces:

iPhone and iPad
Apple Vision Pro

Areas:

Mobile augmented reality
Spatial computing

Summer 2023 - Spring 2024

Stanford, California USA

Today, designers for physical product fabrication primarily rely upon computer-aided design (CAD) tools to model proposals for new products for a given user scenario. However, these representation methods can be highly abstracted from the real-world use cases in which their designs will be actualized, and it can be challenging to conceptualize the relationship between CAD models and their point of real-world application. This collection of projects explored methods to more interactively visualize designs, specifically for 3D printing scenarios, in an in situ context using augmented reality, along with train new users in controlling such fabrication machinery in a real-world context. Ongoing work is extending this project from a mobile augmented reality (AR) context to more immersive interfaces, e.g. spatial computing.

Publication:

Lipkowitz, Gabriel, and Joseph Desimone. "Palette-PrintAR: augmented reality design and simulation for multicolor resin 3D printing." Proceedings of the CHI Conference on Human Factors in Computing Systems. 2024.